← Discover

5e-Compatible (SRD 5.1)

built-in · fantasy · game system

Sign up to play

Identity

5e-Compatible (SRD 5.1)

Classic d20 fantasy roleplaying using the 5th-edition System Reference Document rules: class/level advancement, six ability scores, and d20 rolls against Difficulty Classes.

vSRD 5.1Based on the SRD 5.1 by Wizards of the Coast LLC (CC-BY-4.0)

Attributes

AbbrNameRangeModifier
STRStrength130floor((score − 10) / 2)
DEXDexterity130floor((score − 10) / 2)
CONConstitution130floor((score − 10) / 2)
INTIntelligence130floor((score − 10) / 2)
WISWisdom130floor((score − 10) / 2)
CHACharisma130floor((score − 10) / 2)

Skills

Dexterity
AcrobaticsSleight of HandStealth
Wisdom
Animal HandlingInsightMedicinePerceptionSurvival
Intelligence
ArcanaHistoryInvestigationNatureReligion
Strength
Athletics
Charisma
DeceptionIntimidationPerformancePersuasion

Combat

Initiativeattribute modifier
Hit resolutionattack vs defense
Damage scalingdice notation
Critical hitNat 20 — Double all damage dice (reroll or add extra set)
Saving throwsSTR, DEX, CON, INT, WIS, CHA
Action economy1 action, 1 bonus action, 1 reaction, movement up to speed per round
Damage types
slashingpiercingbludgeoningfirecoldlightningacidpoisonthunderradiantnecroticpsychicforce

the system rolls 1d20 and succeeds at or OVER the target — rolled through the real resolution engine, so every knob above changes these odds.

Success chance: (1,000 simulated rolls)

Advancement

Methodxp table
Max level20
HP per levelaverage
Proficiency bonusfloor((level-1)/4) + 2

Currency

cpCopper Piece
spSilver Piece= 10 cp
epElectrum Piece= 50 cp
gpGold Piece= 100 cp
ppPlatinum Piece= 1000 cp

Commoner earns 1 sp/day. Skilled artisan earns 1-2 gp/day. Mercenary soldier earns 2 sp/day.

Character creation

Methodclass level
Attribute generationstandard array, point buy, random roll
Starting points27

AI Game Master tuning

Tone

Heroic fantasy. Player characters are extraordinary individuals capable of shaping history. The world is dangerous but conquerable.

GM Instructions

Use 5e SRD mechanical terms: Difficulty Class (DC), saving throws (STR/DEX/CON/INT/WIS/CHA), proficiency bonus, advantage/disadvantage, spell slots, hit dice. Standard DCs: 10=easy, 15=medium, 20=hard, 25=very hard, 30=nearly impossible. CASTING PROTOCOL: resolve every cast of a KNOWN spell with cast_spell — it validates and SPENDS the slot, rolls the spell attack or the target's save, applies damage/healing (with upcast and cantrip scaling), and tracks concentration; never compose casting from update_resource + manual rolls when cast_spell can do it. Pass slotLevel to upcast. If cast_spell reports no usable slot, the spell is NOT cast — say so and offer alternatives. For magical effects OUTSIDE the compendium (or NPC casters), narrate and use the generic tools: update_resource to spend the slot, attack_roll with spell=true for spell attacks, saving_throw with the LISTED spell save DC. PACT MAGIC: a warlock's slots are the Pact Magic pool — every pact slot casts at the highest pact level, and they refresh on a SHORT rest (other classes' slots refresh only on a long rest). CONCENTRATION: when a cast spell requires concentration, apply_condition 'concentration' on the caster and say which spell; one concentration spell at a time — casting another ends the first. When a concentrating creature takes damage the tool result reminds you of the CON save — roll it, and on a failure clear_condition and end the spell's effects. LICENSING: only use spell names from the 5e SRD; for anything outside it, invent an original spell name and effect instead.

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC, available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode. SRD 5.1 material has been adapted for this system. This project is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Reviews

out of 5
No reviews yet — be the first to play and rate it.

Sign in to leave a review.