Caught in a sudden, magical blizzard while tracking a wounded stag, you stumble into the dread Sunken Warrens—a frozen labyrinth where the restless dead do not stalk flesh, but guard a hoard of stolen solar flares. You must descend into these lightless ruins to destroy the hibernating Greatwyrm before it wakes and devours the last warmth of the frontier, though the only weapon capable of killing the beast demands a tithe of your own blood to ignite.
Set in The Black Season of Vorgath · medieval · standard magic
This story resolves live against its world — edits there flow down automatically.
Descend into the dread Sunken Warrens, breach the dead-laboratory of its outer chambers, and drive the Blood-Tithe Blade into the heart of the hibernating Greatwyrm before it can awaken and consume the frontier's last warmth.
Caught in a sudden, magical blizzard while tracking a wounded stag, you stumble into the dread Sunken Warrens—a frozen labyrinth where the restless dead do not stalk flesh, but guard a hoard of stolen solar flares. You must descend into these lightless ruins to destroy the hibernating Greatwyrm before it wakes and devours the last warmth of the frontier, though the only weapon capable of killing the beast demands a tithe of your own blood to ignite.
A heavily armed detachment from the Long March Caravan has followed your trail into the blizzard. They intend to enslave the Greatwyrm's heat for their own monopoly, and they are willing to bury you in the ice to secure their fortune.
Stakes: If left unchecked, the Caravan will secure the lower Warrens, turning it into an armed fortress that will extort the frontier for warmth and leaving you trapped in the ruins.
Fanatics of the Ashbound Covenant have infiltrated the ruin, seeking to shatter the Greatwyrm's hoarded solar flares. They believe the 'Black Season' is a divine absolution, and that returning the sun would bring a righteous apocalypse.
Stakes: If they are not stopped, they will detonate the flares within the Warrens, causing a massive thermal detonation that will melt the glaciers and flood the frontier in a boiling deluge.
A hastily abandoned hunter's camp on the edge of the Ember Marches, currently being swallowed by a violent, unnatural blizzard. It overlooks the tundra trail where the stag was last seen bleeding into the snow.
The last well-defended frontier town of the Ember Marches, where the hero was tracking the stag before the blizzard hit. It sits near the entrance to the wilds.
A jagged, freshly torn fissure in the glare-ice of the tundra. The wounded stag fled here, and it serves as the primary entrance into the frozen depths of the Sunken Warrens.
An ancient, half-buried volcanic forge in the Grimverns. It is the only place where the Frost-Tar can be brewed and the forgotten Blood-Tithe Blade can be recovered.
The innermost sanctum of the Warrens, a massive cavern of shattered ice where the hibernating Greatwyrm coils tightly around a massive, pulsating solar flare.